Florian Müllner [Wed, 4 Dec 2013 16:26:01 +0000 (17:26 +0100)]
shell-app: Track all application windows
Filtering out "non-interesting" windows beforehand as we currently do
means that we may get properties that should be based on all windows,
like the last time the application was used, wrong.
Just track all windows and filter out non-interesting windows manually
in the one place we actually care about the difference.
As far as I can tell, the only behavior change of a transient source
is that they auto-destroy after viewing their summary box pointer.
Since all transient sources are only associated with transient
notifications, it seems that we can never get to their summary box
pointer in the first place! Remove support for this.
viewSelector: Give the active page key focus when it is shown
Rather than implement special focus policies like only allowing keynav
when pressing down, simply give the active page key focus when entering
the overview.
This may break stuff, as it's somewhat of a tricky patch to get right.
Testing this one would be super appreciated.
workspace: Implement key navigation on the workspaces page
Simply use St's existing key navigation system by making all the window
clones StWidgets, and making the WorkspacesView a focus group.
Since the workspace view is effectively "fake", we need to add a focus
delegator so that when key focus is assigned to the fake workspaces page,
we can keynav inside it properly.
st-widget: Sort actors by distance from the focused actor
Sorting actors by the distance in the axis of movement first and against
the axis otherwise means that if we have a situation like:
A F
B
where "F" is the focused actor, and it slightly overlaps with B vertically,
then we'll choose "B" to go left, rather than "A", which is most likely
what the user intended.
This is especially apparent in the overview where slight window size
differences mean we might not get an exact grid shape.
messageTray: Only attempt to grab the summary box pointer after showing it
For mysterious reasons I'm not sure of myself, navigate_focus will only focus
mapped actors. So, make sure the widget is showing before navigating to it.
background: Don't silently fizzle out when removing bad content from the cache
If the background is already removed, or we're trying to remove bad content,
this is probably a bug in content accounting, so let us crash so we can fix
the bugs.
background: Don't wait for gdk-pixbuf to fail before loading animations
We don't have any better way of determining whether something is a slideshow
animation, so discriminate on the .xml filename instead of waiting for
gdk-pixbuf to determine whether it can load a file or not.
UserWidget: replace vfunc_destroy override with a signal connection
The destroy vfunc might be called during object finalization, and
we can't call any JS from a GC finalizer, so we use a signal
connection instead, as that is removed by GObject the first time
the object is disposed.
Ray Strode [Tue, 26 Nov 2013 03:30:53 +0000 (22:30 -0500)]
authPrompt: propagate gdm "reset" signal after user switching
After a user types in their password at the login screen, one
of two things can happen
1) a new session is started
2) an existing session is switched to
In the latter case, GDM sends a reset signal to the login screen,
so it knows to go back to the user list and wait to be summoned
again.
Unfortunately, all reset signals are ignored after verification
success. The reason is because the reset handler was copied from
the unlock dialog as part of a deduplication effort in commit 7e7295f259febf34c89659a9bcb05f9924fa1976 and the unlock dialog
handler at the time also emitted a "failed" signal on reset
(which wouldn't make sense to emit after success).
These days "failed" is handled in a different way.
This commit changes the code to let reset signals through after
successful verification.
viewSelector: Don't show pages until they need to be visible
AppDisplay queues a deferred work to load frequently used apps when the
apps page is loaded. Unfortunately, when the overview is first opened,
all the pages start out visible and then immediately get hidden, so the
deferred work runs immediately after the first overview opening, whether
the user was going to view their frequent apps or not.
Start all pages off as hidden, and rearrange the code so that pages are
only shown when they really need to be.
Carlos Garnacho [Mon, 18 Nov 2013 12:48:19 +0000 (13:48 +0100)]
osdWindow: add setMonitor() to allow changing the monitor
This is also exposed in the ShowOSD DBus method, the "monitor"
parameter may contain an integer to indicate the monitor number.
If the value is not provided or <0 is used, the monitor is shown
on the primary monitor as usually.
This way, the OSD can be used to notify upon events that solely
apply to one monitor, like tablet mapping as discussed in
https://bugzilla.gnome.org/show_bug.cgi?id=710373.
You would think we would already do something like this, but apparently
lots of code was calling hide() without checking if the box pointer was
already visible, causing it to queue a full tween. The biggest win was
with ibusCandidatePopup.js, which called hide() on every DBus message.
This increases the performance for me to enter the overview by a tiny
bit. The remaining time is spent updating the frequent apps / all apps
display.
messageTray: Prevent reentrancy issues in _updateState
The methods we call in _updateState may not be reentrant, so make
sure that we never get into a situation where _updateState, through
some crazy chain of events, calls itself.
layout: Fix several issues with the background management code
If monitor-changed fires at startup, it will destroy all of the
backgrounds, but since this._isStartup is true, won't recreate any
of them. Additionally, since _bgManagers is indexed by monitor index,
if the primary index is not 0, it could become a sparse array (e.g.
[undefined, undefined, primaryBackground]), and our for loop will
crash trying to access properties of undefined.
Fix both of these issues by always creating background managers for
every monitor, hiding them on startup but only showing them after
the startup animation is complete.
One thing we need to watch out for is that while LayoutManager is
constructing, Main.uiGroup / Main.layoutManager will be undefined,
so addBackgroundMenu will fail. Fix this by passing down the uiGroup
to the background menu code.
Florian Müllner [Thu, 14 Nov 2013 15:34:59 +0000 (15:34 +0000)]
overview: Fix stacking of background and desktop icons
If desktop icons are enabled and not covered by maximized windows,
we will fade them in/out during overview transitions. However when
moving background handling into mutter/gnome-shell, we ended up with
the overview background on top of the DESKTOP window clone, hiding
the fade transition.
Fix the stack order to bring the effect back.
tweener: Remove the onAnimationStart/onAnimationComplete callbacks
Our gnome-shell tweener integration has had hooks to determine when
the tweens have started and completed... except that they had a bug
in them. When a tween completed, it queued an idle handler to run
the callback in. If no tweens were running when the idle was removing,
it reset the tween state that contained the idle handler ID. It also
returned false, meaning that the source would always get removed.
If the actor had a tween in-flight when the idle was fired, it wouldn't
clean up after itself. While this is also a simple bug fix, remove the
callback so we don't queue unnecessary, unused idles.
While unfortunate that we still have to scan all apps with get_all(),
support for this feature will be short-lived, so hopefully we can drop
it in the future as new apps adapt to the desktop file / app ID
recommendations.
Colin Walters [Thu, 7 Nov 2013 17:34:57 +0000 (12:34 -0500)]
ShellApp: Connect applications to systemd journal (if available)
Systemd-for-the-user-session would also do this, but that's a deeply
invasive change that I may not actually get to this cycle. This
change is tiny and non-invasive, but provides an important benefit:
You can actually reliably tell *which* applications are logging which
messages (assuming they're launched by the shell).
This actually complements a recent change in DBus:
See https://bugs.freedesktop.org/show_bug.cgi?id=68559
which does a similar thing for bus activated apps.
Florian Müllner [Wed, 6 Nov 2013 22:40:22 +0000 (23:40 +0100)]
popupMenu: Fix removing the active menu from PopupMenuManager
Commit b42af9aa991eba5 changed the parameter list of _closeMenu()
to account for changes in the GrabHelper ungrab mechanism, but
didn't update other callers.
Florian Müllner [Wed, 6 Nov 2013 17:22:47 +0000 (18:22 +0100)]
dnd: Don't queue an idle handler if we already have one
Removing an existing source before scheduling a new one is not wrong,
but slightly less effective than doing nothing and relying on the
previously created source to do the job.
Florian Müllner [Wed, 6 Nov 2013 09:40:29 +0000 (10:40 +0100)]
dnd: Don't try to remove an invalid idle source
As the handler returns false, the corresponding source is removed
automatically and its id invalidated. Reset the id to 0 to reflect
this, otherwise newer versions of GLib will print a warning when
we later try to remove it explicitly.
search: Only do a subsearch if the previous results have returned from DBus
There's a potential race condition in the search code: if we have an
outstanding search call to a provider for search "A", and if before it comes
back we do a subsearch for "AB", we won't have any results to pass along.
Previously, we used an empty list when storing the provider results, so we
effectively told the remote search app to filter through this empty list for
any search results that meet the new query, meaning we showed the user 0
results for the provider in this case.
Now that we don't store an empty list, but instead store `undefined`, this race
raises a warning. Solve it by doing an initial search query in this case
instead.
The search code isn't too smart about chained subsearches: now, if we hit this
race while already on a subsearch, we'll do an initial search for the subsearch
query instead, but that is much better than showing the user nothing. This
could be fixed in the future for a performance improvement.
messageTray: Use a regular tween when expanding the notification
When a notification becomes expanded, it's either already shown,
or in the process of being shown. Don't set the state to SHOWING
again, which confuses our state machine.
The asynchronous nature of extension loading, session loading, and more,
makes the code racy as to what is initialized first, and hard to debug.
Additionally, since gjs is single-threaded, the only code we're running
in a thread anyway is readdir, which is going to be I/O bound, so the
code here is actually likely to be faster.
Drop this in favor of some good old fashioned synchronous loading.
We currently only ensure that width and height are positive, so it
is still possible to pass in values that don't make any sense at all
(which may even result in a crash when exceeding limits imposed by
X11).
There is nothing to screenshot outside the actual screen area, so
restrict the parameters to that.
app-system: Lazily create ShellApps for apps we care about
Rather than create all ShellApps up-front, create them lazily. We really
had no reason to do this before as we were scanning GMenu to get all the
apps, but doing this can remove a need for get_all, which is slow and
memory-hungry.
We want to transition to a system in the future where we have a desktop
file cache. As we no longer differentiate categories or similar, it no
longer makes sense to have app visibility based on categories. Thus,
we no longer need to use gnome-menus to list all apps. The potential
issue here is reloading all desktop files when new files are created,
but this can be dealt with individually.
The "All Applications" view still uses gnome-menus.
Since appDisplay.js makes its own GMenu tree, it's not necessary
anymore. This does mean that searches will show apps in NoDisplay
categories, but that's an obscure enough edge case not to matter.
app-system: Don't use gmenu_tree_entry_get_desktop_app_info
It's a broken method when it comes to giving us a useful GDesktopAppInfo,
and it's hard to fix libgmenu properly, so simply recreate the app info
using the desktop file ID that libgmenu has.
We want to move away from gnome-menus eventually, so the simple
utility method isn't really worth keeping around. Reimplement it
in the one place that uses it.
search: Make the internal search interface callback-based
Long ago, the search system worked in a synchronous manner: providers
were given a query, and results were collected in a single array of
[provider, results] pairs, and then the search display was updated
from that.
We introduced an asynchronous search system when we wanted to potentially
add a Zeitgeist search provider to the Shell in 3.2. For a while, search
providers were either async or sync, which worked by storing a dummy array
in the results, and adding a method for search providers to add results
later.
Later, we removed the search system entirely and ported the remaining
search providers to simply use the API to modify the empty array, but the
remains of the synchronous search system with its silly array still
lingered.
Finally, it's time to modernize. Promises^WCallbacks are the future.
Port the one remaining in-shell search engine (app search) to the new
callback based system, and simplify the remote search system in the
process.